| Pour MaX' ! | |
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Don Vito Admin
Messages : 1326 Points : 1605 Date d'inscription : 17/05/2010 Age : 30 Localisation : Pau, Aquitaine
| Sujet: Pour MaX' ! Ven 11 Fév - 10:58 | |
| Tiens la config : T'as justé à copier/coller Et si d'autres sont prenants :p cfg de KillerSneak !(le dieu qui défonce hossa) - Code:
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// Netcode cl_dynamiccrosshair 1 cl_min_ct 4 cl_min_t 1 cl_minmodels 1 net_graph 1 fps_max "0" rate "1048576" cl_cmdrate "66" cl_updaterate "66" cl_interp "0" cl_interp_ratio "1" cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_predictweapons "1" cl_smooth "0" cl_smoothtime "0.01"
//Disabling Ropes r_ropetranslucent "0" rope_smooth "0" rope_wind_dist "0" rope_collide "0" rope_subdiv "0"
//General Performance CVARs r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time r_drawdetailprops "0" // 'Detailed' props, such as grass r_drawflecks "0" // Impact debris r_shadows "1" // Player Shadows r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow r_dynamic "0" // Dynamic lighting r_3dsky "0" // Render the 3D skybox projection r_propsmaxdist "0" // Maximum visible distance of props r_worldlights "1" // Lights that reflect off your weapon r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects cl_phys_props_max "0" // Maximum clientside physic props cl_ragdoll_physics_enable "1" // Enable/disable ragdoll physics cl_ragdoll_collide "0" // Ragdoll collisions cl_ragdoll_fade_time "0" // Time until ragdolls disappear cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_show_splashes "0" // Disables water splashes. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_disable_bloom "1" // Disables bloom effects. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. props_break_max_pieces "0" // Disables prop fragmenting r_decal_cullsize 0
mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" r_maxdlights "32" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" cl_forcepreload "1" cl_drawmonitors "0" gl_clear "1" texture_budget_background_alpha "9999999" texture_budget_panel_height "0" texture_budget_panel_width "0" mat_compressedtextures "1" mat_filterlightmaps "1" mat_forcehardwaresync "0" mat_reducefillrate "1" mat_disable_bloom "1" r_maxdlights "32" mat_wateroverlaysize "8" cl_show_splashes "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" mat_hdr_enabled "0" r_maxnewsamples "0" r_maxsampledist "0" r_norefresh "0" r_minnewsamples "0" mat_parallaxmap "0" mat_hdr_level "0" budget_peaks_window "0" mat_bloomscale "0" mat_forcemanagedtextureintohardware "0" mat_fastnobump "1" cl_wpn_sway_interp "0" budget_show_peaks "0" budget_averages_window "0" budget_background_alpha "0" budget_show_averages "0" mat_antialias "0" mat_specular "0" mat_bumpmap "0" mat_bufferprimitives "1" mat_disable_lightwarp "1" budget_show_history "0" mat_framebuffercopyoverlaysize "0" budget_history_range_ms "5" r_forcewaterleaf "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" budget_history_numsamplesvisible "0" mat_picmip "2" mat_clipz "1" r_phong "0" lod_TransitionDist "0" mat_vsync "0" r_shadows "1" r_eyes "0" r_eyeglintlodpixels "0" r_eyesize "0" r_eyeshift_z "0" r_shadowrendertotexture "1" flex_smooth "0" r_lod_noupdate "1" r_flex "0" r_eyeshift_y "0" mat_shadowstate "0" r_eyeshift_x "0" r_eyemove "0" r_eyegloss "0" r_teeth "0" r_worldlightmin "0.0002" r_waterforcereflectentities "0" r_worldlights "1" r_PhysPropStaticLighting "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_updaterefracttexture "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_drawflecks "0" r_dopixelvisibility "0" r_renderoverlayfragment "0" r_occlusion "0" r_shadowmaxrendered "32" r_rootlod "2" r_lod "2" r_drawbatchdecals "0" cl_rumblescale "0" net_showevents "0" r_spray_lifetime "1" showhitlocation "1" r_ambientboost "0" r_ambientfactor "1" r_waterforceexpensive "0" r_ropetranslucent "0" r_dynamic "0" r_lightaverage "1" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" lod_enable "1" dsp_water "14" blink_duration "0"
// These cvars boost your fps dramaticly r_3dsky "0" r_sse "1" r_sse2 "1" r_mmx "1" props_break_max_pieces "0" weapon_showproficiency "1"
//Ropes rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" rope_subdiv "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_averagelight "0" rope_smooth "0" rope_shake "0" rope_collide "0"
//Models cl_ragdoll_physics_enable "1" cl_ragdoll_collide "0" cl_phys_props_max "50" r_maxmodeldecal "0" r_drawmodeldecals "0"
//Blood Settings violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" | |
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killing
Messages : 171 Points : 197 Date d'inscription : 24/12/2010 Age : 30 Localisation : Paris
| Sujet: Re: Pour MaX' ! Ven 11 Fév - 21:22 | |
| Merci vito de passer de cfg mais je prend toujours celle de kokoon ^^. C est qui killier sneak connait pas ?=) | |
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Don Vito Admin
Messages : 1326 Points : 1605 Date d'inscription : 17/05/2010 Age : 30 Localisation : Pau, Aquitaine
| Sujet: Re: Pour MaX' ! Ven 11 Fév - 23:49 | |
| Un top suède, celui qui défonce hossa les yeux fermés. | |
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SeVenTeeN
Messages : 1039 Points : 1179 Date d'inscription : 21/05/2010 Age : 27 Localisation : Lorainne
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 0:10 | |
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Hiken
Messages : 324 Points : 341 Date d'inscription : 27/08/2010 Localisation : 94 devant mon pc
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 0:47 | |
| Faut la mettre dans la console? Elle améliore quoi? | |
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Don Vito Admin
Messages : 1326 Points : 1605 Date d'inscription : 17/05/2010 Age : 30 Localisation : Pau, Aquitaine
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 1:44 | |
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Hiken
Messages : 324 Points : 341 Date d'inscription : 27/08/2010 Localisation : 94 devant mon pc
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 3:09 | |
| Ah oui trompé. Qu'est-ce que ca améliore? | |
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Don Vito Admin
Messages : 1326 Points : 1605 Date d'inscription : 17/05/2010 Age : 30 Localisation : Pau, Aquitaine
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 4:22 | |
| Améliorer ta qualité de jeu. | |
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couilles molles
Messages : 317 Points : 340 Date d'inscription : 29/08/2010
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 7:51 | |
| Normalement faut faire gaffe pour ceux qui ont une connection qui saute (wifi surtout), vu la config vous aurez de temps en temps le jeu saccadé a cause des données perdues. | |
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Hiken
Messages : 324 Points : 341 Date d'inscription : 27/08/2010 Localisation : 94 devant mon pc
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 8:07 | |
| Et qu'est-ce qu'elle supprime cette config? | |
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Don Vito Admin
Messages : 1326 Points : 1605 Date d'inscription : 17/05/2010 Age : 30 Localisation : Pau, Aquitaine
| Sujet: Re: Pour MaX' ! Sam 12 Fév - 10:10 | |
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